But the invaluable assistance in this process was provided by Sony, who has developed a special libraries for Guerilla Games, which allow solving many problems in the development process. ![]() As a result, they were able to create a new method of accessing to data and texture generation. During this conversation Guerrilla Games’ technical director, Michael van der Leeuw, said that originally Killzone: Shadow Fall game, the current size of which is a little less than 40GB, was 290GB! As you know, the release of the such game (size of which is nearly 300GB) is a pure madness, so the developers had to completely remake the system to work with data. Thus, yesterday Eurogamer’s representatives had an interview with the developers of the shooter. The fans of the upcoming first-person shooter - Killzone: Shadow Fall - can rejoice, because today we have prepared a lot of interesting information about this project for them.
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